Texel Density Toolkit v1.5

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Это набор дополнительных инструментов для осуществления большего контроля над UV-картами.

Позволяет Вам выбирать и применять плотность элемента текстуры из многоугольников или UV-островков.

@texden arguments

Arguments            - Function

get uv               - Assign the average texel density of the UV islands of the selected polygons as the target texel density.
get poly            - Assign the average texel density of the selected polygons as the target texel density.

set uv each         - Scale the UV island of each selected polygon so each one's average texel density matches the target texel density.
set uv all            - Scale all UV islands of each selected polygon so their average texel densities match the target texel density.

set poly each      - Scale each selected polygon so each one's average texel density matches the target texel density.
set poly all        - Scale all selected polygon so their average texel densities match the target texel density.

image poly            - Get the largest axis of the first diffuse texture applied to the first selected polygon.
image texture        - Get the largest axis of the currently selected texture.
image render        - Get the largest axis of the render output.

QUICK ACTIONS        - These work on the polygon under the mouse, bind them to keyboard shortcuts.

quick get            - Get the average texel density of the UV islands of the polygon under the mouse.
quick set            - Scale the UV island of the polygon under the mouse so that it's average texel density matches the target texel density.

quick get texture    - Get the size of the texture applied to the polygon under the mouse, then get the average texel density of it's UV island.
quick set texture    - Get the size of the texture applied to the polygon under the mouse, then scale it's UV island so that it's average texel density matches the target texel density.

quick get texture uv    - Get the size of the texture applied to the polygon under the mouse, then get the average texel density of it's UV island. Also select the UV map of the texture.
quick set texture uv    - Get the size of the texture applied to the polygon under the mouse, then scale it's UV island so that it's average texel density matches the target texel density. Also select the UV map of the texture.

quick image            - Get the largest axis of the first diffuse texture applied to the polygon under the mouse.

"Quick" Key Bindings:
The new "quick" options make editing texel density really fast; I have "get texture size, uv and texel density" bound to CTRL+SHIFT+LMB and "get texture size, uv and set texel density" bound to CTRL+SHIFT+RMB.

So I can hover over a polygon, hit CTRL+SHIFT+LMB and it'll get the texel density for that polygon's island, then hover over another polygon and hit CTRL+SHIFT+RMB and it'll match the texel density of that polygon's island to the one I just sampled.

And because of the "texture" argument, it'll grab the texture size of the polygons automatically so even if the textures on those polygons are different resolutions, the texel density will end up being the same!

The "uv" argument will auto-select the UV map that the texture is using, too.

To set these up quickly, copy and paste these lines into the "command" box in the bottom-right of modo's window. One at a time and hit enter after pasting to run the bind command. Give it a try, it's very handy :)

http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=77203

Описание установки

<p>Unpack the .zip file into your Scripts directory. If modo is running, restart it. You should now find the texel density kit at the bottom of the tool panel in your UV layout.</p>

Файлы

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Package icon farfarer_texden.zip23.06 КБ
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Голос за!
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4 Комментария

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люди как им пользоваться?))

можно ли подогнать тексел денсити одного элемента под тексел денсити другого?

и вообще последовательность действий

я знаю английский, не понятно где находятся описываемые функции, если наводить курсор - не высвечивается